Danger at Dunwater is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. That was odd. It was designed for 6-10 characters of level 1-4. U2 Danger at Dunwater (1e) - The little fishing town of Saltmarsh is threatened! Danger at Dunwater, Advanced Dungeon and Dragons Module U-2 Issuu company logo. This Copy: Good – spine has some edge wear, internally a little discolouration to the spine, a little tear at the top of the spine and some foxing spots to the internals of the booklet. Try. Join veteran dungeon master Jared Schmitz online on Roll20 to play "Danger at Dunwater," a swashbuckling Dungeons & Dragons adventure featuring intrigue, lizardfolk, magic, and mayhem! Why are lizard men gathering force nearby and why have they been buying large quantities of weapons? Description. Danger at Dunwater is the second in the series starting with The Sinister Secret of Saltmarsh, and continues the playful alliteration.It continues with the setting of Saltmarsh, and concerns a reconnissance mission for low-level (1-4) characters to a lizard man lair after the discover that they have been purchasing large quantities of weapons. Danger at Dunwater - Ghosts of Saltmarsh, Chapter 5 Annor woke when he heard his brother's door close. A festive softcover of holiday-themed D&D 5E resources, including the short adventure 'Presents for Goblins'. This 32-page adventure is set in the World of Greyhawk campaign setting. Home /Assets/By Artist or Source/DMsGuild Products/SaltMarsh Edition/Danger at Dunwater/ The next adventure, Danger at Dunwater, is designed for 3rd level characters.Murder hobos need not apply; Danger at Dunwater is primarily a mission of diplomacy, so bring your bard. PLEASE REVIEW THE PHOTOS BEFORE BIDDING! Danger at Dunwater (AD&D Roleplaying, Adventure Module U2) by Dave Browne, Don Turnbull, October 1982, Random House Inc. edition, in English What can go wrong when you travel into a lizardfolk lair? NOW LIVE! Danger at Dunwater is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. How-To Tutorials; Suggestions; Machine Translation Editions; Noahs Archive Project; About Us. Publication history I'm thinking of running DaD as a dungeon crawl in addition to a diplomacy mission. Close. All the preparation is done for you and every sound you'll need is right at your fingertips. Its plot follows direct from that of the first part (Module U1 - The Sinister Secret of Saltmarsh). This adventure is designed so the characters will discover that the threat they assumed they had, the lizardfolk, are actually not the threat at all.It is possible this whole adventure goes down this road and maybe that's ok. The Danger at the Dunwater: The discovery that a hitherto unknown colony of lizard men is in close proximity to the town of Safeton, and is engaged in the purchase of weaponry which is sophisticated by lizard man standards, has thrown the Town Council into dismay and alarm. Find helpful customer reviews and review ratings for Danger at Dunwater: An Adventure for Character Levels 1-4 (Advanced Dungeons & Dragons) at Amazon.com. Product details: Published by TSR 9064 U2 in 1988 by Dave J. Browne with Don Turnbull. Danger at Dunwater is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. This adventure can be … This adventure can be … The Ghosts of Saltmarsh: Danger at Dunwater SoundPack gives you the complete audio solution when playing this fourth adventure of this colorful and rich DUNGEONS & DRAGONS collection. Immerse your players in this tense and deadly adventure, full of rich environments, dangerous monsters, and rich rewards. Review by Art Schmidt. New episodes of Ghosts of Saltmarsh every Tuesday! Its plot follows direct from that of the first part (U1: "The Sinister Secret of Saltmarsh"). Find many great new & used options and get the best deals for Vintage 1982 - Dungeons & Dragons Dungeon Module U2 - Danger at Dunwater at the best online … -- Presents for Goblins: Festive Resources for 5E on Kickstarter! Interaction is a prerequisite for success in this adventure and indiscriminately killing monsters actually hurts your party’s chance of success. Why are lizard men gathering force nearby and why have they been buy This adventure … However, that will not keep me from spoiling the crap out of this thing, so move along if you'd rather avoid that sort of confab. Nevertheless, because danger at dunwater module u2 I never expected myself to like this consequently module. Its plot follows direct from that of the first part (Module U1 - The Sinister Secret of Saltmarsh). It was late. Read honest and unbiased product reviews from our users. Danger at Dunwater is packed with cool opportunities like this. Danger at Dunwater: Wikipedia, the Free Encyclopedia [home, info] Words similar to danger at dunwater Perhaps because U1 Sinister Secret of Saltmarsh turned out to be a TPK, my gang never played its sequel Danger at Dunwater.Which is to say, I have no firsthand knowledge of how this bad boy plays out. This is a used copy with fairly extensive water staining on the cover, the first few pages, and the rear map, and a stain in the upper right corner of all the remaining pages. Posts about Danger at Dunwater written by borgeditor. – the players begin exploring the region around Saltmarsh, as they are sent to investigate a lizardfolk lair in the nearby marshes. Home; Books; Search; Support. "Danger at Dunwater" is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. They fully adhere to the rules set forth in the Community Content Agreement of the DMsGuild. Danger at Dunwater is an adventure module for the Advanced Dungeons & Dragons (AD&D) fantasy roleplaying game, written by Dave J. Browne with Don Turnbull, published by TSR, Inc. in 1982. He heard footsteps and whispering. Danger at Dunwater – a Ghosts of Saltmarsh DM's Resource - Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book. Title U2 Danger at Dunwater (v1) Author oraweb: Submitted / Updated 12-07-2002 / 12-30-2002: Category Classic PnP Conversion: Setting Greyhawk on the Azure Sea This is the AD&D module U2, Danger at Dunwater. Fragbox: as a result dunwater Canada's premier online coral frag store besides danger at dunwater module u2. Description. Features Fullscreen sharing Embed Statistics Article stories Visual Stories SEO. Jump to: General, Art, Business, Computing, Medicine, Miscellaneous, Religion, Science, Slang, Sports, Tech, Phrases We found one dictionary that includes the word danger at dunwater: General (1 matching dictionary). We’ve just published DM’s Resources for Danger at Dunwater, our second installment of DM’s Resources for Ghosts of Saltmarsh.In it – spoilers ahead! Characters will start at level three and will be created together during the first session of play. Versatile enough for home, in addition danger at dunwater module u2 church, since danger school or on stage besides danger. Its plot follows direct from that of the first part (Module U1 - The Sinister Secret of Saltmarsh). I'm interested to hear your thoughts regarding Danger At Dunwater (5th edition version). Danger at Dunwater is an adventure module for the Advanced Dungeons & Dragons (AD&D) fantasy roleplaying game, written by Dave J. Browne with Don Turnbull The module was first published by TSR, Inc. in 1982 and contains a 32-page adventure set in the World of Greyhawk campaign setting. It has the party ventur Hey folks! Danger at Dunwater is the second part in a series of three modules designed and developed in the United Kingdom for beginning adventurers with the AD&D rules. Danger at Dunwater (1982) Salvage Operation (2005) Isle of the Abbey (1992) The Final Enemy (1983) Tammeraut’s Fate (2004) The Styes (2005) Additionally, the book contains rules for ship-to-ship combat and includes details on the port town of Saltmarsh which anchors each adventure. Premiering today, the next adventure sourcebook for Dungeons & Dragons is entitled Ghosts of Saltmarsh, a title that evokes both the haunted nature of many of the adventures contained within it, including the titular Saltmarsh trilogy from D&D’s 1st Edition. He heaved his muscular form out of bed and grabbed his ridiculously long sword. Its plot follows direct from that of the first part (Module U1 The Sinister Secret of Saltmarsh).This adventure can be played by 6-10 characters of level 1-4. Danger at Dunwater (U2), softback adventure for AD&D 1st edition, by Dave J. Browne with Don Turnbull “The little fishing town of Dunwater is threatened! This adventure can be … I'm about to finish DMing Sinister Secret of Saltmarsh and, looking ahead to Danger at Dunwater, it seems like the adventure could go one of two ways: 1) the PCs do … Danger at Dunwater. This game is intended for new or newer players, though experienced players are welcome.