So please, leave your comments in below, or reach out to me via email. Ezuri,Claw of Progress Commander / EDH Control Counters GU (Simic) Tokens. In 15 decks 1% of 1395 decks. The fact that it lacks the evasion of Predator is more than made up for by the fact that it always hits its mark. Evoking it, then responding to the evoke trigger by bouncing it with Shard is a great way to build momentum without actually sacrificing resources. Additionally making this an enters the battlefield ability pairs more nicely with the other creatures we already want to play in the deck, meaning that we can add more cards that take advantage of these abilities. You can find that article here. ezuri-claw-of-progress. EDH Recommendations and strategy content for Magic: the Gathering Commander Sage of Fables is a mana sink that will let us strip counters from any of our creatures to draw cards, while Fathom Mage and Toothy thrive as more counters are placed on them. Also in the “precon syndrome” category is Prime Speaker Zegana. Need some help? But while Edric bothers with chaining his turns as fast as possible, and Rashmi tries to maintain control over the entire board, Ezuri … Counter strategies have been bolstered with powerful payoff spells in recent years, especially in the Simic colors. Their motives aside, I think this card is one of the least impactful options the deck can play. The downside of losing a land to protect our main engine is very low, especially when you consider the number of times this will actually deter people from even making us pull that trigger, for fear of wasting their removal. With popular commanders, popular cards get pushed to the top spots in the list, which in turn means more people are more likely to include them in their lists and so on and so forth without ever actually answering this basic question. You see, for all his outward smiling, Ezuri is a pretty fragile elf, and our opponents are likely to take advantage of that. $17.99. Similarly, Herald of Secret Streams will offer a similar utility, making each creature Ezuri targets evasive. TCGPlayer 155.00 - 176.33 . Once we have five experience counters, Sage of Hours and Ezuri will enable us to take infinite turns. $12.21. In fact, I’d argue that it’s a reason to be even more critical of its inclusion. I'm a Timmy that loves Green, Creatures, and Lands. Nissa, Voice of Zendikar was excellent in my Kresh deck, and she’s even better in this one. TCGPlayer 573.43 - 713.88 . Fundamentally, Jund decks rely more heavily on sacrifice to achieve advantage, while creatures are far less expendable for a Simic counters strategy. For this first installment, we’re going to look at Ezuri, Claw of Progress. Copied to clipboard. View All Versions Rarity, #: M, 44 Card Type: Legendary Creature — Elf Warrior P / T: 3 / 3 Description: Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. The glut of mid-range spells should come as no surprise given that we’re opting for value creatures with power of two or less. Ezuri has a lot to like; he’s a powerful commander that can still fly under the radar of most casual tables. Ezuri has a lot to like; he’s a powerful commander that can still fly under the radar of most casual tables. 3. Martin has been playing Magic since Fifth Dawn. It’s so simple, but looking at the numbers, only 47% of people are playing it. He likes to experiment new deck archetypes, explore new synergies and … Ezuri, Claw of Progress (Commander) - Token Theme. Archidekt. Lately I’ve been brewing a lot of dual color decks, but the recent spoilers from Throne of Eldraine may have me building a three-color or mono-color deck in the near future. While we’ll benefit in the form of experience counters, the tokens themselves won’t be very threatening. However, Cultivator of Blades will make all of our creatures, even the tokens, frighteningly powerful. Edit Live Edit. This card was included in the original pre-constructed decks as a way to show new players that there are older cards out there that can provide benefits while being good counter carriers. Playtest v1. A lot of counter decks will run Doubling Season on principle, but in this instance I don’t think the expensive monetary cost is a worthy investment for my version of the deck. However, the Partner interaction between Pir, Imaginative Rascal and Toothy, plus Toothy’s “leaves the battlefield” trigger, make it more appealing to me. I prefer controlled smashing, and best associate with the Temur colors. EDHREC. Some people (24%) have recognized this and are already running Asceticism, which a fantastic card that can protect our whole team from multiple angles. In most cases, targeting Champion with Ezuri will make our creatures untouchable. Making the most of Ezuri’s synergies puts us in an awkward spot as deck builders: we want to maximize the number of experience counters we get, and this can be done most efficiently with token makers. Sure he can kill people if you have enough experience counters and he survives long enough to hit them, but that’s a lot of ifs. The few token-makers I’ve included will tend to make a lot of bodies all at once. With our lack of tutors we shouldn’t rely on our fragile combos, welcoming them on the rare occasions they’re applicable. Thank you all for taking the time to read my article! Master Biomancer and Zameck Guildmage give us the opportunity to pump our creatures as they enter play, and Biomancer is a favorite of mine in this deck for the number of different cards it interacts with: not only will Biomancer net us an additional experience counter when they enter play, they’ll also benefit our team mightily once targeted by Ezuri. Ezuri, Claw of Progress Legendary Creature — Elf Warrior Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. Once we’ve mutated a handful of creatures, we’ll need reliable ways to help them deal damage; even the biggest creature Ezuri makes can be blocked by a lowly token, but these cards will ensure that nothing’s getting in our way. I’ve built this deck to be effective in a somewhat slower meta comprised of 75% decks. EDHREC; Recs; Search. For this first installment, we’re going to look at, most-submitted deck; a trend which I honestly am not surprised by. With popular commanders, popular cards get pushed to the top spots in the list, which in turn means more people are more likely to include them in their lists and so on and so forth without ever actually answering this basic question. The Knowledge Pool – Ezuri, Claw of Progress: Mechanically Minded – Proliferate: Ravnica Allegiance Set Review – Simic: Uncompetitive Spirit — Planechase EDH, part 2: EDH Political Science — Party Time, Excellent The power of this deck is in playing all the value creatures, like Mulldrifter and Solemn Simulacrum, and still have the scaling to work its way through the late game. Commander 2015. Links. I'm looking to more finely tune this Ezuri, Claw of Progress list. Hey Ezuri player, yeah you. Champion of Lambholt will grow with each creature we cast, and each counter on Champion will make the rest of our team harder to block. Navigation . I’d like to hear your thoughts; this series is new, and will have a lot of room for reader interaction whether it be through suggesting decks, or discussing the source of particular statistic. For years I’ve tinkered with the idea of a blue-green counters deck, bouncing between Experiment Kraj and Ezuri, Claw of Progress as potential commanders. Welcome back to The Knowledge Pool, where we take a deep dive on deep commanders! Ezuri, Claw of Progress. Wild Beastmaster - Gatherer, MC, , edhrec [[cardname]] to call-not on gatherer = not ^^^fetchable View Entire Discussion (241 Comments) More posts from the EDH community Kresh was a fun experiment, and the deck turned out to be more competitive than I imagined it would be, but recently I’ve wanted to try a counters strategy with a different flavor. This deck ends up falling in the middle. Aetherhub. It is also a fairly expensive card, and while I’m not going to pull punches with budget, I like the idea of getting a similar effect that has the added upsides of being less costly and also triggering Ezuri. TCGPlayer 1138.84 - 2068.16 . Ezuri’s suite of abilities gives us several neat building restrictions, one of which is a focus on creatures with power two or less. EDHREC relies on ads to pay server costs and fund new features. This is another card that doesn’t come up when you look at Ezuri, but I think it’s a very important effect to have. Deckcycle Deckcycle Feature Queue. Taking the infect approach to building this Commander deck with Ezuri, Claw of Progress. What Druid lacks in potential, however, it makes up for with a high floor: if we can put a counter on Druid from anywhere, it can make us three blue or green mana. Last year I presented my Kresh the Bloodbraided deck, and I expressed my interest in counters as a way to build big creatures through synergistic interactions. If that wasn’t enough reason to include shard, it also allows you to save critical creatures from wrath effects; something which we can very much expect to see given our aggressive nature. Card Kingdom 161.59 - 191.83 . The enters the battlefield creatures take front stage, alongside a few additional ways to reuse them. Giving this deck a way to reset all the enters the battlefield creatures that we’re already playing is huge. 2.16 TIX. Ezuri, Claw of Progress. You can find an interactive version of my deck here. The last spell I want to highlight is wrath protection in the form of Inspiring Call, which will protect our board, doubling as a draw spell. EDH Recommendations and strategy content for Magic: the Gathering Commander. Like Reclamation Sage, or how about Mulldrifter? Darkhawkeye. It deals with all of the problem artifacts and enchantments that would normally throw a wrench in our plans. Sure it has the potential to blow up an artifact or enchantment, and it does trigger Ezuri, but as I’ve argued above, that’s not enough reason to play it in this deck. At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have. However, tokens are some of the most unexciting targets for Ezuri’s +1/+1 counters. EDHREC relies on ads to pay server costs and fund new features. Even better, many of our options to draw cards come in the form of low-power creatures to build up our experience counters. Why isn’t every single deck playing this card? Ezuri has grown in popularity over the last week, rising to the 9th–most-submitted deck; a trend which I honestly am not surprised by. Speaking of slow creatures, why are so many (64% at the time of writing) of you playing Trygon Predator? For now, let’s just say that I don’t like playing 3 mana do-nothings just to trigger Ezuri. … Ezuri has a lot to like; he’s a powerful commander that can still fly under the radar of most casual tables. Each offering will be comprised of two parts: the first segment will look at three cards listed as top or signature cards that I think should garner less attention than they are receiving; in the second part I’ll offer suggestions for three cards that are being underplayed, or overlooked entirely. Playtest v1. Sam Alpert is an EDH filthy casual who's enjoyed magic for the past 14 years. The fact that Proliferate allows us to increase our experience counters without playing more creatures is also a welcome boon. Luckily, Toothy has a “leaves the battlefield” trigger, so there will be few instances where we can’t cash in on our counters. Card Text: Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter. A note on power level: Ezuri does not helm a fast deck, and I imagine many in the Commander community view him as clunky. Upvote 0. Deckstats. And we don’t have to look farther than my second card: Crystal Shard. In addition to Spike Weaver, we’re also running Arachnogenesis, which can neutralize a lethal attack while generating experience counters with Ezuri. Saved by Matthew Miller. And maybe, if we’re ever sitting down together for a game, you’ll help me in return. Thing 1 Magic Cards Bane … Speaking of protection, the final card in this offering is all about that: Sylvan Safekeeper. We also have access to myriad ways to ramp and draw cards, and we even have a couple alternative win conditions that interact with counters. What, you don’t trust me? When all else fails, we want to have a few alternative routes to victory: Simic Ascendancy and Sage of Hours. In Ezuri, Spike Weaver is our Spore Frog, making us completely unappealing as an attack target. Average Type Distribution. Ok, great; I’ve got a little offering you then. I tend to limit my inclusion of mana dorks in my decks for fear of losing production following a board wipe, but in this deck the reward is worth the risk. By Budget. Curious by nature, Martin enjoys deckbuilding as much as playing the game. I have added elves + ublockable blue 1/1's and Kira, Great Glass-Spinner Advice I … EDH Recommendations and strategy content for Magic: the Gathering Commander Giving this deck a way to reset all the enters the battlefield creatures that we’re already playing is huge. He doesn’t actually do anything for the deck. Evoking it, then responding to the evoke trigger by bouncing it with Shard is a great way to build momentum without actually sacrificing resources. This is the card that should replace Trygon Predator. But why? Feb 11, 2019 - EDH Recommendations and strategy content for Magic: the Gathering Commander For this first installment, we’re going to look at Ezuri, Claw of Progress. Ezuri, Claw of Progress EDH Commander / EDH PlaneswalkerProject. I'm also a sports nut, and follow baseball, football, hockey, and soccer in detail. Like Reclamation Sage, or how about Mulldrifter? [[Yisan, the … By Theme. In his non-magic life he studies meteorites to descry the history of our solar system. Moxfield. I love the bizarre interactions that Kraj enables, but the steep casting cost makes the Ooze Mutant a tough sell. Similar Deck Space Auto-suggestions. We’ll be able to flip Hadana’s Climb quickly in this deck, making it a three mana ramp spell that will grant our biggest creature a power boost and evasion. He prefers games that last 25-40 minutes and don't involve Grip of Chaos. Our combo is not the fastest, and we didn't get that much faster because of Hulk, and Ezuri, Claw of Progress is still overshadowed by his simic "friends", Rashmi, Eternities Crafter and Edric, Spymaster of Trest. My approach to this conundrum is to de-emphasize token generators in favor of more synergistic creatures. Land (35) Planeswalker … Proliferate is a little bit slow for our gameplan since we want to load up our creatures with a lot of counters all at once, but it should still be fairly impactful in a lot of situations. $11.26. Decklist: This is a deck I have put together from the precon. As long as we can cast a few cheap creatures while Ezuri is on board, we won’t have to do as much work each successive time he’s cast. The important question you always have to ask yourself is, “why is this card in the deck?” it sounds so simple, but actually answering that question is where most people get it wrong. For Ezuri, however, our draw and ramp spells can be highly synergistic; there are a lot of mana dorks whose potential for mana production increases with the number of counters on them. Gyre Sage and Marwyn can produce a lot of mana after receiving Ezuri’s blessing, and given that we have a single spell costing more than six mana, we’ll be casting our “high-end” spells in no time. December 29, 2018 by Martin Dubuc . This card can fill a lot of roles in this deck, and yet it doesn’t even show up on the site, which means less than 10% of people are playing it.