To engage ULMB you must first disable G-Sync and set the refresh rate to 80, 100 or 120Hz. It’s a 27-inch IPS-type panel with QHD resolution, G-Sync, ULMB and an unprecedented 165Hz max refresh rate. Often overlooked is G-SYNC’s ability to adjust the refresh rate to lower fixed framerates. or 141hz to have the -3 to gain input lag? Hello everyone, this is the first time I post on this forum! ULMB is there to make animation look more clear (less blur.) kokkatc Posts: 7 Joined: 23 Mar 2017, 18:49. im not sure what it does but in nvidia its either gsync or fixed refresh. And due to the scanout speed increase at 100Hz+ refresh rates, an input lag reduction can … Top. But delete the crosshairs from the game (Example: DOTA2 panning or Rocket League) and suddenly ULMB becomes more useful. I don't understand then. Fixed refresh is the normal mode that disables g-sync. Is what Ive heard correct when saying that ULMB … Nov 16, 2014 #8 N. NCX Supreme [H]ardness. I have activated G-Sync and V-Sync in the Nvidia control panel and set the refresh rate for the monitor to … You can have 1050 Ti or a 2080 Ti. The feature works at high fixed refresh rates, typically at or above 85 Hz, though it does come with a small brightness reduction. It tries to annihilate the blur by having the backlight act as a strobe. ↳   Input Lag / Display Lag / Network Lag, ↳   Eliminating Motion Blur — LightBoost / ULMB / ELMB / DyAc, ↳   BENQ/Zowie Tweaking — Strobe Utility / Blur Reduction / DyAc, ↳   Area 51: Display Science, Research & Engineering, ↳   Software Developers / Low-Lag Code / Game Programming, ↳   Pursuit Camera Testing of Display Motion Blur, ↳   High Frame Rate Video (HFR, UltraHFR, 120fps, 240fps, 1000fps), ↳   Forum System / Registration / Suggestions, https://www.asus.com/ROG-Republic-Of-Ga ... FT-PG258Q/, https://www.blurbusters.com/faq/motion-blur-reduction/, https://www.blurbusters.com/wp-content/ ... icates.png, https://www.testufo.com/stutter#demo=te ... 00&pps=720, Fixing Amplified Microstuttering Visibility From Blur Reduction. We have the highly-anticipated ROG Swift PG279Q in the lab today. However, this feature can’t be used in conjunction with G-Sync. Fixed Refresh … Instead, they rely on the GPU front to alter their refresh rate. Explanation: You are seeing motion blur caused by eye tracking on a sample-and-hold display. For these players, ULMB doesn't help them much. im not sure what it does but in nvidia its either gsync or fixed refresh Anmelden Shop Startseite Entdeckungsliste Wunschliste Punkteshop Neuigkeiten Statistiken I haven't tried this much because 99.99% of the time I play in 3D Vision with vsync forced on. save. This setting applies to G-SYNC, ULMB , and Fixed Refresh (normal displays). There’s also no ELMB-Sync here, so this display only supports backlight strobing at fixed refresh rates and with G-Sync disabled. ULMB requires a fixed refresh rate and tops out at 120Hz, so it doesn’t take full advantage monitor’s peak refresh rate and G-Sync goodness. There are some monitors out there that cannot strobe at 60Hz. Finally, I inadvertently 'fixed' a weird glitch I've been having with G-sync enabled. Information about the horizontal and vertical refresh rates/frequencies. Universally it appears that Gsync on my monitor just didn't cut it, and neither did ULMB. Motion blur reduction works by strobing the backlight between refreshes, while also turning up the display’s brightness to help compensate for the reduced luminance. Yes I noticed that the ULMB is very interesting because during close fights which are quite nervous, the image is much more fluid and less blurry but I have a little more microstutters.